![]() ![]() Zed Time Killing Floor 2 horzine weekly outbreak Hans Volter's HP % regeneration rate increases linearly from 0.5% to 1%/s according to the CURRENT PLAYERS / MAX PLAYERS ratio. ZEDs have their health and head health adjusted by following multipliers: Inflation explosion timer - 1.7 seconds.Explosions are purely visual and do not damage players.Custom gravity factor for inflated killed ZEDs = -0.57 (for comparison, the default gravity factor is "1").Maximum ZED size scale - x3 (achieved on death), size change interval - x0.1.Slasher takes Rounddown (55x1.1) + (Rounddown (55x1.1) + 200 x 0.25) x1.1 = 189 points of damage to its health and is left with (11 / 200) x 50 = 4 points of headhealth. Since the incoming damage is greater than Slasher's headhealth, the Extra Damage On Decapitation mechanic kicks in (see " ZEDs - Damage to take"). Slasher gets hit in body once, its health become 145 and its headhealth at the same time become (145 / 200) x 50 = 36.For example: Slasher (200 health, 50 headhealth) vs. Damage dealt to headhealth is a % of how much damage ZED took compare to its maximum body health. Note: In this mode ZEDs do not die to headshots: regardless of where the shot lands ZED takes health and headhealth damage at the SAME TIME.Killed ZEDs have custom gravity scale and also explode shortly, acting like balloons. ZEDs regenerate HP: ZEDs enlarge upon taking damage and at the same time constantly regenerate their health / deflate.Up, Up, and Decay Killing Floor 2 horzine weekly outbreak Each wave contains only 55% of the base wave AI amount. ![]() ![]()
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